Auto-pistols, bows, rifles, grenade launchers and so on. The challenges unlock various weapon types. Out in the world you’ll find enemies to kill, chests to loot and challenges to take on. At first you are weak (and broke) though so you’ll be taking on the phantom enemies of your mind with a pistol which might feel odd having recently played as the one-man army that is Dani Rojas. Here you can spend money on weapons (and associated upgrades) and permanent perks. You start off in the middle of a much smaller map (it’s about the size of one of the south islands in the main game) at a compound. This is a stroke of genius from Ubisoft as we were thinking that having plowed dozens of hours into Far Cry 6, we didn’t really need more of the same thing and this DLC definitely isn’t more of the same. Vaas is of course best remembered for his ‘did I ever tell you the definition of insanity?’ speech and that concept is front and centre in Vaas: Insanity as the game plays out as a rogue-lite (a rogue-lite being the less harsh version of a rogue-like because you make progress even if you die). At that point, Vaas begins to delve into the childhood that made him such a charismatic and terrifying bad guy. Vaas: Insanity follows everyone’s favourite Far Cry villain, Vaas Montenegro, as he takes a trip into his own psyche just after the game’s main protagonist, Jason Brody stabs him to death. The first DLC for Ubisoft’s Far Cry 6 has arrived hot on the heels of the main game. Novemin PS5 / Reviews tagged dlc / far cry 3 / far cry 6 / fps / rogue-lite / vaas montenegro by Richie
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